Devlog 4:B (DONE BY EMMA THORNEWELL)


New Features:

- Encounter zones that are triggered for different enemies.

- Enemies with different sprites/attributes/abilities.  They use ScriptableObjects for their abilities and effects.

Encounter Zones:

Encounter zones hold a list of the possible enemies that can appear, and it gives them each a chance to be interacted with. By doing this, it makes it so different areas of the map can have different enemies pop up.

Enemies:

Each enemy prefab holds the enemy robot script that holds the name, level, sprite, sprite renderer, max hit points, xp value as well as an ability SO.  By making the effects and abilities SO's, this gives the developer a way to pick and choose how they want the enemy to be structured when they are setting up a new enemy. 


Youtube:

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