Devlog 7: A (DONE BY ERNIE BURROWS)
New Features
- Fight Scene UI
- Walking Particle Affects
- Full screen wipe animation
- Bug fixing
Fight Scene UI
I overhauled the Ui in the fight scene to make sure it matches the rest of the project. I also enabled the starting fight page which gives the player the ability to run away from the fight as well.
Walking Particle Affects
I spent some time customizing a particle affect I purchased to work as a walking effect. I used negative velocity from the player to influence the length and the direction of the effect and I am pretty happy with how it turned out.
Fullscreen Wipe Animation
I used the animator to make a black image wipe across the screen, both at the starting and the end of the battle. This included a bit of extra work as I had to delay the scene loading until the animation was half way finished and covering the screen.
Bug Fixing
I fixed a bunch of small bugs including some issues with movement and colliders. But the biggest bug fix was with the 1 Character at a time typing script. I made a holder function that tracks the current coroutine being typed, and if I start a new coroutine it stops the previous one first.
Youtube ->
Github -> https://github.com/GEIII-GearUp/GearUp/tree/112ff5ea6459cc0e56e93a23a748db0eaa47...
Get Gear Up
Gear Up
Status | Released |
Authors | Ernie Burrows, ethornewell |
More posts
- Devlog 7:A (DONE BY EMMA THORNEWELL)36 days ago
- Devlog 6:B (DONE BY EMMA THORNEWELL)49 days ago
- Devlog 6: A (DONE BY ERNIE BURROWS)51 days ago
- Devlog 5:A (DONE BY EMMA THORNEWELL)56 days ago
- Devlog5:B (DONE BY ERNIE BURROWS)57 days ago
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- Devlog 3:B (Done by Emma Thornewell)98 days ago
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