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Devlog
Submission to RPG Jam Fall 2024
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Devlog
Devlog 7:A (DONE BY EMMA THORNEWELL)
December 13, 2024
by
ethornewell
New Features: -Audio Polish Audio Polish Created a music system which fades in and out different tracks when you enter and exit an Encounter. Added a footstep sound system that plays steps as the play...
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Devlog 7: A (DONE BY ERNIE BURROWS)
December 13, 2024
by
Ernie Burrows
New Features Fight Scene UI Walking Particle Affects Full screen wipe animation Bug fixing Fight Scene UI I overhauled the Ui in the fight scene to make sure it matches the rest of the project. I also...
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Devlog 6:B (DONE BY EMMA THORNEWELL)
November 30, 2024
by
ethornewell
New Features: -Implemented an Achievement feature with a "Trophy case" UI. Achievements Add an in-game Achievement screen you can open from a pause menu in the Overworld. When the requirements for one...
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Devlog 6: A (DONE BY ERNIE BURROWS)
November 28, 2024
by
Ernie Burrows
New Features. Save and Load system (3 Files) Digital House Keeping Game State Pause Menu UI Overhaul Save and Load System I utilized the Binary Formatter to serialize and save data in custom .data fil...
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Devlog 5:A (DONE BY EMMA THORNEWELL)
November 23, 2024
by
ethornewell
New Features: -Items in the overworld Items Added Items to the overworld which can be picked up outside of battle. Scattered some of these in the world. When you approach them, a popup appears to show...
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Devlog5:B (DONE BY ERNIE BURROWS)
November 22, 2024
by
Ernie Burrows
New Features. Added drag and drop inventory Added drag and drop inventory I created a demo inventory system that has item containers as well as items within them. I did not have time to tie this into...
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Devlog 4:B (DONE BY EMMA THORNEWELL)
November 07, 2024
by
ethornewell
New Features: - Encounter zones that are triggered for different enemies. - Enemies with different sprites/attributes/abilities. They use ScriptableObjects for their abilities and effects. Encounter Z...
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Devlog 4:A (DONE BY ERNIE BURROWS)
November 07, 2024
by
ethornewell
New Features. Added healing ability. Added robot armor slots. Added defense ability. Set up enemy ability choosing AI. Refactored abilities to allow for ability uses per battle Added healing ability...
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Devlog 3:B (Done by Emma Thornewell)
October 12, 2024
by
ethornewell
New Features: - Text boxes animate to write out information one character at a time - Characters jump/move in different ways when acting/being acted upon - Battle menu UI proceeds slowly to allow play...
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Devlog 3: A (DONE BY ERNIE BURROWS)
October 08, 2024
by
Ernie Burrows
New Features. Implemented BattleCharacter base class This is inherited by EnemyRobot and Player Robot Implemented Effect Abstract Scriptable Object Class This used to create multiple types of effects...
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Devlog 2:B (DONE BY EMMA THORNEWELL)
September 27, 2024
by
ethornewell
New Features: Tilemap and Collisions in the overworld scene. 2D lighting and URP. Main Menu System. Overworld Scene I created the overworld using Unity’s Tile map system, adding colliders to the til...
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Devlog 2: A (DONE BY ERNIE BURROWS)
September 22, 2024
by
Ernie Burrows
New Features. Random battle encounters while on "encounter" tiles. Scriptable objects for enemies and abilities. Battle scene Battle scene UI manager script Random battle encounters while on "encounte...
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Devlog 1: B (DONE BY ERNIE BURROWS)
September 13, 2024
by
Ernie Burrows
Gear Up - Game Pitch Imagine a game where you’re not just controlling a robot in battle—you’re designing it, optimizing it, and upgrading it to face off against a sentient AI that’s taken over...
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Devlog 1: A (DONE BY EMMA THORNEWELL)
September 13, 2024
by
Ernie Burrows
I had a lot of fun setting up devlog one. From learning how to make my first tile map, the joys of watching our little guy galivant across the screen for the first time, to just over all project setup...
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