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Devlog 7:A (DONE BY EMMA THORNEWELL)
New Features: -Audio Polish Audio Polish Created a music system which fades in and out different tracks when you enter and exit an Encounter. Added a footstep s...
Devlog 7: A (DONE BY ERNIE BURROWS)
New Features Fight Scene UI Walking Particle Affects Full screen wipe animation Bug fixing Fight Scene UI I overhauled the Ui in the fight scene to make sure it...
Devlog 6:B (DONE BY EMMA THORNEWELL)
New Features: -Implemented an Achievement feature with a "Trophy case" UI. Achievements Add an in-game Achievement screen you can open from a pause menu in the...
Devlog 6: A (DONE BY ERNIE BURROWS)
New Features. Save and Load system (3 Files) Digital House Keeping Game State Pause Menu UI Overhaul Save and Load System I utilized the Binary Formatter to ser...
Devlog 5:A (DONE BY EMMA THORNEWELL)
New Features: -Items in the overworld Items Added Items to the overworld which can be picked up outside of battle. Scattered some of these in the world. When yo...
Devlog5:B (DONE BY ERNIE BURROWS)
New Features. Added drag and drop inventory Added drag and drop inventory I created a demo inventory system that has item containers as well as items within the...
Devlog 4:B (DONE BY EMMA THORNEWELL)
New Features: - Encounter zones that are triggered for different enemies. - Enemies with different sprites/attributes/abilities. They use ScriptableObjects for...
Devlog 4:A (DONE BY ERNIE BURROWS)
New Features. Added healing ability. Added robot armor slots. Added defense ability. Set up enemy ability choosing AI. Refactored abilities to allow for ability...

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